I don't see how you plan to really do damage. EQ+AS is a nice combo, but not going to serve you very well in the long run. You are also overlooking one of the single best skills in the earth line, Obsidian Flame.
Get rid of obsidian flesh, it isn't all it is cut out to be. You can take a much better elite (like glyph of energy.) Aura of restoration and healing breeze aren't needed. EQ+AS won't perform so hot in arenas. You also have to take a rez sig.
12+4 Earth
9+1 Energy Storage
9+1 Air
Obsidian Flame
Glyph of Energy
Shock
Aftershock
Crystal Wave
Armor of Earth
Holy Veil
Rez Sig
This build is similar in concept to the one you posted, but should perform stonger. You have 2 exhaustion skills. Use GoE with Obsidian Flame to stop the exhaustion. Armor of earth should protect you fairly well from physical damage and holy veil can get hexes off you (against a mesmer toss it on ahead of time and then use it to remove the hex.) Rez sig is far better than restore life. Any intelligent player will interrupt you, kill you, or kill the rest of your team while you rez using restore life.
To spike with this. Get somewhat close to you target, use glyph of energy. Cast obsidian flame on your target. Immediately follow with shock->aftershock. Then hit crystal wave. This should do a fairly decent chunk of damage (half of which is armor ignoring.) The cast on the knockdown is quick so it is easier for arenas where there are fewer targets. If you target someone around 75% HP with this spike they should die.
Just be careful about exhausting yourself. Obsidian flame is an awesome skill, but you don't need to throw it around all match. An ele like this excels at spiking. Try to shoot for kills or quick painful damage. Spamming obs flame most likely won't do to well if the other team has monks or self heals.
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